Old Skies launched today, April 23, 2025. It’s a new game by Wadjet Eye Games, known for making story-heavy point-and-click games like Unavowed and the Blackwell series.
This one’s different. It’s about time travel. But not in the wild, sci-fi way. This time, you’re a guide. Your job is to help others go back and see the past—without messing it up.

You’re Fia Quinn. Don’t Touch the Past.
You play as Fia Quinn, a time agent working for ChronoZen. It’s a company that lets people visit the past. But there are rules. Big ones. Don’t interfere. Don’t change anything. Don’t let anyone know you’re from the future.
Fia doesn’t travel for fun. Her job is to keep things on track. You’ll deal with seven “clients.” Each one has a personal reason for going back. Some want answers. Some just want to watch. Some have secrets.
You follow them through key moments in New York City’s past. You’ll visit a 1920s speakeasy. You’ll walk the streets just before 9/11. You’ll even see the city before skyscrapers.
Gameplay Is Old School—But Smart
Old Skies is a point-and-click adventure. You look around, talk to people, and solve puzzles. Most of the puzzles deal with time. You might need to place an object in the past to change what’s in the future. But if you do something wrong, things can go sideways fast.
Thankfully, the game lets you rewind and try again. You won’t be stuck forever if you mess up. This makes the game more fun and less frustrating.
The time travel system is simple but clever. There’s no huge tech tree or long menus. You just use a watch-like device called the “ChronoCompass” to jump between times.
It’s Pretty, But Not Overdone
The art is hand-drawn and looks great. It’s full HD, which is new for this studio. The team behind Old Skies took their time with this one. You can see the care in each scene. The streets feel lived in. The bars feel smoky. The people feel real.
Voice acting is strong too. The cast is the biggest Wadjet Eye has used. Each character feels like a person, not just a line of code.
Music is by Thomas Regin, who also did Unavowed. It sets the mood without being loud. It gets quiet when it should. And it swells in the right spots.
This Game Took Years
This wasn’t a rush job. Dave Gilbert, the game’s creator, has been working on this for almost six years. He first tested the idea in a game jam, using a fake name so nobody would notice.
After that, he slowly built out the full version. He wrote the story, designed the puzzles, and worked with his team to get it just right. That long effort shows. It feels polished.
Gilbert said this is the most complex game his team has made. It has more characters, more puzzles, and more ways to fail—without making the player feel dumb.
Want to Play?
You can buy Old Skies on Steam, GOG, or the Nintendo Switch eShop. It works on PC, Mac, and Linux too.
If you like slow, smart games with good writing and cool ideas, this might be your thing. You won’t fight anyone. You won’t shoot anything. But you will think. A lot.
And if you mess with the past? Well… you’ll find out.